Thursday, 12 November 2015

Game Ideas

Bad Weather
Meet john, business man, family man, and demon. John was born with a birth mark on the back of his neck. To other people it looks like a tattoo, but to others, a blessing. John lives with his wife, two kids, and dog, roger in a city called Nucleus in year 1999.Planet Earth. Life is very strange in Nucleus, as it always rains every Friday. John never goes to work on Friday, for is he did, he’d probably be fired. John’s second name is Quarts. He works every day as the family man and accountant, and he’s also very good at what he does. John is also the only one in the family that can speak to Roger, and understand him. John is also a former detective, but couldn’t take the pressure, so he quit.
Plot:
John’s family is kidnapped on a Friday by a demon king named Photon, he wants to sacrifice his family in order to gain divine power and take over the world. So John and roger must go on a journey through countless city’s and forests to save their family, using johns secret powers that only roger knows about.
John has the power to control and manipulate weather, when it’s raining, he controls water and can slow time down, he can also shape shift to hide from enemies such as guards or create a car using water surrounding him.  When it’s sunny, he’s uncontrollable, everything he touches burns and he can fly using flaming wings.
Mechanics:
Both john and Roger have life meters, John meter can be refilled using his powers by draining water, but Rogers does not. The player must use John in order to find a MED kit to heal Roger. The player can also switch between roger and John thought the game, as Roger can get to places John cannot, in order to open doors, or distract enemies.
Beneath the health bar, there is John’s power meter that can recharge using his powers to absorb water when it’s raining and light when it’s sunny. When his meter is a quarter full, the player will be able to use Johns special ability’s, such as shape shifting, and water manipulation. The player may use these powers to fight the guards, or to sneak past them. Sneaking can give John new stealth ability’s, whereas fighting will give him more physical powers and powers. The player will be able to use enemy demon blood (that they can collect by slaying demons or finding around on the map); to buy new ability’s from a demon black market.
The Dog, Roger, will have the very same button layout but extra controls for his own special ability’s. Like being able to bark to distract enemy’s or communicate with other animals in the area. This will come in handy when the player is trapped facing enemies as Roger, and you need assistance from the animals in order to take the enemy down. The player will have to absorb water in order to gain strength, and become stronger. He can only do this while he is under the influence of rainy weather, the more water he absorbed, the heavier the rain gets above you.
As being under the influence of the sun, th
Player Introduction
John breaks out of his apartment, with his Dog, and lands on the ground by splashing into a pool of water on impact, therefore saving his Dog from the fall. An indicator tells the player to head towards the right. The player must climb and jump over some rubble left by the destruction of the demons, here, the player will learn simple the simple controls. The game will let the player know the controls as speech bubbles said by roger.
 The player will make his way up a Half destroyed building, full of guards and enemy’s, but the player will not be fighting yet, here they will learn of the stealth and the Dog controls, as they will be using him to sneak too.
Once the player reaches the top of the building he faces Photon, as the first and last boss battle. Here the player will learn how to fight and become familiar with the controls.
Once the player takes Photon down to half health, Photon sends you back into the past, just before he kidnapped your family, and so, you must go on your journey, again, to save you family, except everything will be different. As the first time John chased Photon, he was warped into the future, which is the beginning of the game. But this time, he will not be sent into the future; therefore he will be facing the true Journey towards his family.

Game design
The art style will be digital “bit” style with 8bit music. It will differ with all the different scenes that occur, such as a fighting scene, or a stealthy scene. Set in 1999, in city environment, except for two maps that will be based in a jungle or in a desert due to the plot. John will look like this:
·        Grey suit
·        Black tie
·        Black pants
·        Brown Hair
·        42
·        White (ethnicity)

The sound will be slow classy blues while on the menu screen and while the player is stalling(standing still in the game) But becomes more complex when the player 

Friday, 4 September 2015

Task 1 Research


Mario: Donkey Kong
Mario Donkey Kog is a very simple but successful game. It consists of one enemy, (donkey Kong) but then introduces in the second and third level. Donkey Kong attempts to hit Mario with barrels, the barrels are tossed down several platforms that eventually reach Mario. In order to avoid the barrel, the player must jump at the right moment, and then must reach donkey Kong by using the ladders at the end of each platform. Mario must reach Donkey Kong in order to save princess peach.
The jumping, ladders, main enemy, and the goal of the game is all introduced at the very beginning, but the game does nothing to explain to you how you must dodge the barrels. It also has a point system, which also consists of high scores and achievement. The higher the level you reach, then the more points you get.  As simple as it may be, it was incrdibly addictive and incredibly fun.
The game itself is slow pace, and tends to force the player to watch their speed as donkey Kongs throws  the barrels towards you, from above and the sides.
Ray Man Legends
http://ecx.images-amazon.com/images/I/71NzThuqnlL._SL1500_.jpgRayman legends is a newer platformer, its part of the rayman series, but different to all over versions of the games. This is a sequal to “Rayman Origins”. It does a good job as a sequal because its added new interctions in the game along with new depth dimensions, where the player can jump from a fore screen to a a a screen further away. This ads new ways of attacking the player or challenging them, such as putting enemys that can interact between different screens, causing the player to think of a way to damge the enemy from affar.
Theres different themes between each set of levels, and each theme gets darker in different ways to descibe the level of difficluty. In the first theme, “Teensies in trouble” the game introduces secrete entrences to hidden teensies, meaning that the player will have to look in every erea. Some hidden entrences have puzzels that challenge the player to use the skills they have learned to save the teensies. It also uses a gravity mechanic that turns platforms clockwise or anticlockwise. The teensie can only be saved if all the enemys have been killed.  In the very first level it utilizes the games attack buttons in order to get the player involved/fimiliarise them with how they work. The developers have placed many little interactibles in the environment, so that the new attacks don’t go to waste.
http://raymanpc.com/wiki/script-en/images/thumb/5/59/Murphy02.jpg/200px-Murphy02.jpgFurther in the first level, raymans helper friend gets introduced. He can help you take down the bigger enemys, help get to secret places and reach ereas of the map the alone would not be accessable.
As the player gets closer and closer towards the end of the first world, the player will find bigger and harder challeges in every level, while invluding new mechanics in every couple levels. It also has multiplayer but it can easily be finished alone as shown in this video below:
The art style fully suits the motion style the game this is, espicially as all the music is orchastral/ relative to the situation. For example, when the player is in a chace(this happens very often in  this game) the music becomes more paced and fast as to relate to what the player/plers are doing.When in a creepy erea such as a castle, the music does change to a more erie aproach. The art style seems to be more cartoony, to also suit the story and the way flows.



3.https://www.google.co.uk/search?q=rayman+legends+helper&espv=2&biw=1280&bih=923&source=lnms&tbm=isch&sa=X&ved=0CAgQ_AUoA2oVChMItLHL07DdxwIV6jHbCh2UNwFo#imgrc=9lVXi_YrsVLnpM%3A