Mario: Donkey Kong
Mario Donkey Kog is a very simple but successful game. It
consists of one enemy, (donkey Kong) but then introduces in the second and
third level. Donkey Kong attempts to hit Mario with barrels, the barrels are
tossed down several platforms that eventually reach Mario. In order to avoid
the barrel, the player must jump at the right moment, and then must reach
donkey Kong by using the ladders at the end of each platform. Mario must reach
Donkey Kong in order to save princess
peach.
The jumping, ladders, main enemy, and the goal of the game
is all introduced at the very beginning, but the game does nothing to explain
to you how you must dodge the barrels. It also has a point system, which also
consists of high scores and achievement. The higher the level you reach, then
the more points you get. As simple as it may be, it was
incrdibly addictive and incredibly fun.
The
game itself is slow pace, and tends to force the player to watch their speed as
donkey Kongs throws the barrels towards
you, from above and the sides.
Ray Man Legends
Rayman legends is a newer
platformer, its part of the rayman series, but different to all over versions
of the games. This is a sequal to “Rayman Origins”. It does a good job as a
sequal because its added new interctions in the game along with new depth
dimensions, where the player can jump from a fore screen to a a a screen
further away. This ads new ways of attacking the player or challenging them,
such as putting enemys that can interact between different screens, causing the
player to think of a way to damge the enemy from affar.
Theres
different themes between each set of levels, and each theme gets darker in
different ways to descibe the level of difficluty. In the first theme, “Teensies
in trouble” the game introduces secrete entrences to hidden teensies, meaning
that the player will have to look in every erea. Some hidden entrences have
puzzels that challenge the player to use the skills they have learned to save
the teensies. It also uses a gravity mechanic that turns platforms clockwise or
anticlockwise. The teensie can only be saved if all the enemys have been
killed. In the very first level it
utilizes the games attack buttons in order to get the player
involved/fimiliarise them with how they work. The developers have placed many
little interactibles in the environment, so that the new attacks don’t go to
waste.
Further in the first level, raymans helper friend gets
introduced. He can help you take down the bigger enemys, help get to secret
places and reach ereas of the map the alone would not be accessable.
As
the player gets closer and closer towards the end of the first world, the
player will find bigger and harder challeges in every level, while invluding
new mechanics in every couple levels. It also has multiplayer but it can easily
be finished alone as shown in this video below:
The
art style fully suits the motion style the game this is, espicially as all the music
is orchastral/ relative to the situation. For example, when the player is in a
chace(this happens very often in this
game) the music becomes more paced and fast as to relate to what the
player/plers are doing.When in a creepy erea such as a castle, the music does
change to a more erie aproach. The art style seems to be more cartoony, to also
suit the story and the way flows.
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